Screenshots of a few experiments in Love2d. Code for these can be found at my Github account.
Minimalist “Game of Life” implementation with some pretty colors.
Test game for shotting bullets, placing them in a quadtree, and testing an (invincible) opponent with AI steering behaviors.
Code to visually test my implementation of quadtrees.
Test implementation of real-time audio synthesis. Press up or down to change wave types, and press “w” or “s” to change note.
An audio toy that uses real-time audio synthesis and a looping window to create and play simple set of notes/chords. Click on a square to set a note. Press up or down to change wave types.
Test implementation of mapping the screen into tiles.
A 3d warping grid projected onto a 2d plane, a la Geometry Wars.
Press enter or space to warp the grid.
Concepts drawn from http://gamedev.tutsplus.com/tutorials/implementation/make-a-neon-vector-shooter-in-xna-the-warping-grid/ and ported to lua.
Moderately dissatisfactory experiment in using springs to simulate water effects. Based on http://gamedev.tutsplus.com/tutorials/implementation/make-a-splash-with-2d-water-effects/